![]() Each of these symbol-tile pairs belongs in one of the empty slots, meaning that the solution is for each player to place the six symbols/tiles shown on their partner's code in a particular configuration (such that each slot will have a tile on one end and the "equivalent" symbol on the other). In comparison to the first puzzle, the second puzzle is undoubtedly harder.įirstly, the "codes" at the top establish a correspondence between tiles and symbols for six such symbol-tile pairs. Under this is a sequence of six dots, and a button. One partner will get the symbols and the other will get the tiles.They will each have a 3×2 grid of empty slots below the set of tiles/symbols. In total, there are 32 symbols and 13 tiles. One player's tablet will show tile squares with different numbers and positions of notches on their sides and a string of black symbols at the top, while the other's will show the opposite. The second puzzle is activated by clicking on the second tablet in the newly lit right side of the screen. The page will then refresh, revealing the right side of the obelisk and a second tablet, allowing both players access to the second part of the puzzle. If both players are correct, the tiles around the center symbol will glow gold and purple, showing the two accounts have been successfully synced. After each players' symbols have been copied, they can then click the blue symbol in the center. ![]() The players need to copy opposing sets of the other's symbols (For example, player 1 copies player 2's gold symbols and Player 2 copies Player 1's black symbols, or vice versa). To solve the puzzle, as well as every other puzzle afterwards, two players are required. On the bottom left and right side are buttons with the symbols randomly distributed across them. ![]() Along the top are a line of black symbols and a second line of gold symbols below it. Clicking the tablet enlarges it, allowing the user to access it. In the bottom left of the screen is a tablet on a stand. ![]()
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